using System;



namespace HeadFirstDesignPatterns.Strategy.Character

{

    /// <summary>

    /// Summary description for SwordBehavior.

    /// </summary>

    public class SwordBehavior : IWeaponBehavior

    {

        public SwordBehavior()

        {}



        #region IWeaponBehavior Members



        public string UsingWeapon()

        {

            return "I swing at thee with this sword!";

        }



        #endregion

    }

}

